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What is Mesh
Compiler ?
Mesh Compiler converts 3d models
to very compact VRML files. The compacted files are VRML 2 compliant.
Compacting model files does not interfere with GZ compression. Best results can
be received in conjunction with GZ compression.
How does it work ?
Mesh Compiler compiles and
optimizes 3d models to script controlled active content files. The model layers
will be separated into unconnected parts
to be saved in own local coordinate systems. The integrated mesh recognition
system analyses the geometric nature of all parts and determines a more compact
form to describe the object geometry.
Primitive objects and other
systematic object meshes become more compact when using the original geometric
definition instead of face and coordinate definition lists. Successively, the geometry is mapped to suitable VRML nodes.
Finally, the scene is assembled by placing all parts at the original location
with the original orientation and size.
Auto-indexing TM
and delta indexing result in further file size reduction. Since the full dynamic
range of floating point numbers is available for each part, the number of
digits representing a floating point number can be reduced without visible
effects. |